![]() ![]() "How about evolving overwhelming strength for battle? Great camouflage for disguise? Or a skin that is toxic to eat for predators? The game’s mating system is based on real gene science, featuring mutation, dominant/recessive/codominant heredity and much more, because Niche’s game designer is a huge biology nerd. Players can come up with tons of different approaches to survive in the harsh environment. The main objective is to keep your animal tribe alive against all odds, such as hungry predators, climate change and sickness. "Niche is a game about creative problem solving that lets players evolve their own creatures. Niche is about breeding and evolving species. what? That sentence was one I read while jetlagged and confused so I starred the email to come back to and make sense of on the right timezone. We recently implemented procedural islands to game, added lots of new genes and came up with a system for incest." Then an email arrived to tell me that the game developers had "made great progress. ![]() It's a hex tile evolution/genetics game which piqued my interest a while ago and then I forgot about it because of post-GDC backlog and so on. I've just been pottering with the Niche demo. ![]()
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